I've found Rebusfarm to work best for quick and affordable turnaround. Not all my projects can support this type of physical rendering method, as many have very short turnaround times. I've created a work flow very similar to what Des describes above. I do render my own if I have the time or I'm only doing a couple of images. ![]() So if you factor in the cost when you price a job, the whole process is pretty seamless. ![]() I have gotten images done for €5 in the past. The cost is not that much, I usually get a 5000 x 3333 pixel image done from between €10 to €20, that all really depends on the size of the files etc. Once I'm happy with my lighting etc., I use the MaxwellZ plugin to "Package for Renderfarm" into a folder and upload it to a renderfarm (say Rebus for example).ĭepending on the size of the files (& textures/references) and upload/download times (and if there is a queue on the farm), I can get the image within a couple of hours ready for post processing. If I have to render out say eight images and time is tight, I would render low resolution images first, not spending more than 15 minutes each (although Maxwell Fire is also great for previews) to make sure all is well. I've been able to build a library of maxwell materials which I reference into the project I'm working on. I've integrated Maxwell into my workflow over the past couple of years. If the path is not to develop the render options in Form Z this would be good to know too, then I have to set my view to working with one of the third party solutions. I know this always difficult to talk about, but since we have not seen any progress in the last 4 or 5 years I think it is a relevant question for Zweb. Lightworks, the renderzone engine partner, is now heavily moving towards iRay, is the development of Lightworks still going? And if so what is to be expected in this area. 360 spherical or cube maps camera for VR is a must now, we had this and now it is really useful it is gone. multi pass layer rendering (Alpha, shadow, specular, reflection) issues resolved like the ambient occlusion not being catched by a catcher material in combination with alpha background So now the modeling and interface possibilities have been updated I am hoping to see som steps being made in the rendering and surface styles department. It has been many years that we have seen some new developments in that area. Also it brings another application which has upgrades and costs and so. ![]() But the workflow and render times are not to my satisfactory. Off course the third party plugins are welcome for some of us and I purchased a version of maxwell aswel. After the major upgrade from 6 to 7 and 8 I was hoping to see some development in the rendering and surface styles department.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |